Shooter Game Built with Unity
Hit Collision detection
Missles and other objects detect hits and adjust/end game accordingly
Randomized Enemy Movement
Enemies "dodge" lasers with randomized algorithm
Lighting and Background Effects
Lighting effects used on model textures to make things look nicer.
Score increments on hit detection of laser on enemy ship or asteroid.
Web Based Deployment
Works in the web using WebGL. Opens things up to high powered games/applications running in the browser with better hardware.
Languages & Frameworks
Used to create the game itself.
A game development framework which uses C#.
Just Having Fun
This was a small project where I was having fun messing with C# and Unity on my way to creating a VR based game. The VR game did not turn out as well... :)